Meta Quest 2 - 128 GB
Best offer
AED
2 12900
Key Features
- Internal storage capacity: 128GB
- Controller type: Touchpad Control
- Product colour: White
- Display type: LCD
- Connectivity technology: Wi-Fi
- Platform: Meta Quest
- Battery capacity: 3640mAh
- Weight: 830.07404g
- Display diagonal: 5.46"
Specifications
Features
Display diagonal
5.46 "
Connectivity technology
Wi-Fi
Controller type
Touchpad Control
Product colour
White
Weight & dimensions
Weight
830.07 g
Other features
Platform
Meta Quest
Design
Display type
LCD
Computer system
Internal storage capacity
128 GB
Battery
Battery capacity
3640 mAh
Product Details
Meta Quest 2 is the all-in-one system that truly sets you free to
explore in VR. Simply put on the headset and enter
fully-immersive, imagination-defying worlds. A built-in battery,
fast processor and immersive graphics keep your experience smooth
and seamless, while 3D positional audio, hand tracking and
easy-to-use controllers make virtual worlds feel real. Meet, play
and build communities with people from all over the world. Start
an epic new adventure, squad up with friends or add more fun to
your fitness routine. Invite others into your VR experience by
screen-casting to a compatible TV or screen as it unfolds. See
child safety guidance online; Accounts for 10+.
Review: A startling, occasionally disquieting virtual reality
experience for all - First, a little background. I'm 73 years
old. Above average in the activity department, adept mentally,
although I am literally the only person I know who can lose
something when standing perfectly still. I have four
grandchildren. I hold down a full-time job as a writer, and a
once-a-year gig teaching Rio Grande Board Games at the annual
World Boardgaming Championships (WBC). It was at the most recent
WBC that I was introduced to MetaQuest 2 and in particular, its
bundled game called Beat Saber. I'd tried much cheaper VR
systems, the ones that hold your phone and you have to download
apps to run on them. This was an entirely different ball game.
This was, I should note, not a function of the WBC. It just so
happened that one of the site administrators had brought the
system along with him and one evening, invited me to give it a
try. The first issue that one should note is that once you put
the headset for this system on, you are pretty much detached from
the reality around you. This is fine as long as it's just you and
the machine, but you can forget about being outside the machine
and trying to instruct someone inside the machine about what's
going on. As it happened, the man who introduced me to the system
basically set it up for me - put it on his own head, clicked the
right buttons - and then transferred the headset to me. With a
couple of hand prompts and a word or two, Beat Saber, the program
that comes with the MetaQuest 2 when you buy it these days, came
on line and there I stood, with two controllers, one in each
hand, as my eyes beheld on the screen in front of me, a series of
square blocks coming at me, each with an arrow, pointing either
up, down, right or left. The controllers operate two light
sabers, one in each hand, and the object of this game is to swat
the approaching blocks in the direction indicated by the arrow on
them. There are also occasional large obstacles coming at you,
like skinny walls, which appear like three-dimensional line
drawings as they approach. You can't swat these aside and the
idea is to avoid them. In most cases, this entails just stepping
out of their way, either to the right or the left, but dependent
on some choices you make in Beat Saber, some of these objects can
be wide and impossible to avoid unless you duck as they approach.
No way to jump over them. And there's music. At first, you don't
pick up on the idea that your swatting activity with the light
sabers can occasionally be rhythmic, linked to the beat of the
music. . .Beat Saber. Get it? But you'll pick up on that fairly
quickly. If you don't dance and would like to, this is a good
program that will force-feed you the concept of moving your body
in beat with the rhythm of a song. You don't realize you're
dancing because as far as you're concerned, you're swatting
colored boxes with virtual reality light sabers. A note of
caution. People familiar with the system and how it works will
delight in recording video of your attempts to play the game;
unbeknowst to you, 'cause you're wrapped up in the headset and
can't see anything but what the machine is giving you to see.
These people recording you will be LOL-ing themselves breathless,
as you contort yourself in a relatively confined space, trying to
dodge things and swat at the colored boxes. I made the mistake of
failing to heed the warning that if I didn't buy one of these
systems soon, its price was going to go up. A lot. And it did.
But I bought it anyway and am just beginning to tap into the
available free apps and exploring the possibility of buying other
ones. There's a free Epic Roller Coaster app, which is fairly
enjoyable, although oddly enough, both myself and my wife (now at
home with our own MetaQuest 2) found ourselves getting a little
queasy during the experience. Not sure what that's about. She
NEVER goes on real roller coasters and I do it all the time. Also
found a walking-on-a-building-skeleton app that had me God knows
how many stories high and though not generally afraid of heights
(acrophobia), I wasn't all that keen on walking on the available,
skinny steel walkways to approach the edge. I'm in my living
room, my mind knowing damn full well that I'm not only not as
high as the program makes me think I am, but am, in fact, on
solid ground. Yet, in an attempt to approach the edge and have a
look OVER the edge, I am literally creeping forward, edging my
foot out in front of me, making sure of my balance with each
step. My mind absolutely refuses to grasp the concept that I am
not in any danger. It should be noted that when you play in
virtual reality, the mechanism has you define a space where you
are going to be, literally drawing a perimeter line. It's not
because the machine is worried you might step off the big
building you only think you're on, but when you're playing a game
like Beat Saber, you want to make sure that your arm movements
don't knock over a lamp your Aunt Ethel gave you for Christmas
last year, or in moving your legs around, you don't accidentally
kick the screen out of your new Smart TV. I haven't been too
excited by any of the first-person shooter kind of apps that are
available. That kind of activity never lured me to the various
systems that were already on the market. But I did notice and
have been on the verge of pulling the trigger on some of the
other activities, like table tennis, actual tennis and some other
sports activities, like baseball. Am also interested in what is,
at present, a small selection of board games, like Tsuro and
chess (in a variety of different environments). They offer Catan
(originally, Settlers of Catan) and though my interest in board
games is strong, I never really liked Catan in real-time, so I'm
not going to pick it up in VR. I recommend this system highly.
The experience of good VR (and you can buy systems better than
the basic one that I purchased) is mind-altering. It's something
to which your mind has never been previously exposed; an
alternate reality with its own set of rules that takes some
getting used to. It's more expensive than pot, but unlike pot, it
doesn't just let your head create new connections and free it
from everyday anxieties, it creates a reality within your brain
that is intriguing to watch, hear and interact with. And as my
age indicates, fun for all ages. Oh, and one other cautionary
note for those of a certain advanced age. The first time I tried
the system, at the WBC, my score at Beat Saber was abysmally low.
So I tried again. And again. It wasn't my hand movements with the
controllers or the side-stepping away from approaching objects
that got to me. It was the ducking at things that I had to let go
over my head. I made the crouching moves necessary with reckless
abandon. Once, again, and again. My upper thighs complained to me
all of the next day. The good news is that it makes for good,
healthy exercise.
Review: Exact price and product as expected - Much loved game
system for kids. Expensive gift for MIL that loves skiing but
can’t do it anymore. I Thought she would love this as a
replacement to the real thing. She doesn’t use it. Says its too
cartoony and makes her dizzy. Great product for kids. Adults not
so much i guess
Reviews
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