Two larger-than-life heroes brought together by the hand of fate,
or perhaps something more sinister…Ichiban Kasuga, an unstoppable
underdog who’s no stranger to crawling up from rock bottom, and
Kazuma Kiryu, a broken man facing down his last days.
Review: Yakuza but in Hawaii - After putting in about over 100
hours and still in chapter 10 I can say that this game is beyond
fun. What I mean by that is that this game has so much to offer
from the mini games to side Quest and back to the main story.
When I reached Dondoko Island side quest, all I did was focus on
that until I completed it. When I hit Kiriyu chapter, I focused
on his side quest and and other things. As you play through the
game you will feel a mix of emotions, sadness, bittersweetness,
Joy, anger, and much more. If you have followed this game from
the beginning, it will truly appreciate the story. I have not
completed the game yet, but what I have played through has
brought me so many emotions. I just can't wait to see what RGG
Studios will bring next regarding the like a dragon franchise. I
just hope that this is at the end for Kazuma. Can't wait to
finish the game
Review: Cozy RPG - This is my first introduction into the series.
I've always avoided it in the past as the videos seem silly. I
had trouble trying to connect the Yakuza theme to all the trailer
videos of silly side games. After seeing five stars after 5
stars, I just had to pull the trigger and bought it on sale. I
finally get it now. It is like a cozy RPG. You are not out to
save the world from a evil warlord or dragon. You are not under
some time crunch of a falling meteor. You are just some chill
dude trying to make a living, help some people along the ways,
and level up. In terms of those three, I have not gotten far. I'm
just on chapter 4 of 14. Money wise, it is trickling in, but it
is a bit daunting to have a wallet in the low thousands, and
walking into stores with million dollar gear. From what I've seen
online, the money comes later. On that note, the game mechanics
seem very spread out. But with that said, it does not feel
frustrating. Fights are fun, and when you start to level up, you
can auto-win battles and still get cash and xp. The game gives
the option to auto-battle, but it isn't really necessary. It just
does a great job of balancing the challenge so you aren't bored.
In terms of helping people, this does a great job of creating a
system where you go around helping friends and randos. Along with
that, it creates a great story. Half the stories have a
surprising emotional element which should be easy for most to
connect to. Leveling up is fairly easy to do. Majority of street
fights can be completed with just simple attacks. Skills (magic)
can help finish fights sooners, but the MP costs can be expensive
~ 22mp cost with a character that has 54mp ~again, I am still at
the start of the game, so maybe it gets better later. I normally
save magic for these "King" battles. Basically they are strong
foes that will block off a section or treasure chest until you
defeat them. Overall, the game is fun to play. I'm not feeling
any stress or anxiety trying to prepare for major battles. It
really changes the view when you are fighting a crooked cabbie
who is trying to steal your wallet versus saving the city from
marauding raiders planning to kill all the townsfolk. Side games
are a bit goofy, and it reminds me a lot of the whole Sega
Genesis games in terms of the bells and whistles and simple
gameplay. I love the little pokemon parody games. Just thinking
about it, made me realize just how much time I am spending on the
playing environment over the main quests. That probably explains
why there is only 14 chapters. There is no pressure to complete
the main quest. I'm going to have to take a look at buying some
of the older games in the series once I complete this. Now that I
get it, I am loving this cozy RPG.