Every player starts with a specialist role and an ID (either Government Informant or Rebel Fighter). At night the Informants reveal themselves to one another - assuming any exist, that is, as at all player counts between zero and three Informants are in play - then all players complete their specialist action in a clockwise order (removing the need for a rigid script/app and reducing the potential to accidentally reveal your role). Specialist actions include gathering information, switching roles, and helping players in their attempt to identify the Informant(s) before the day is over. If a majority of players identify an Informant, the Rebels wins - but if the Informant(s) remain hidden, they win!
Set Contains:
1x Game
Reviews
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