Take on the role of the iconic X-Men and work together to thwart the upper plan of a powerful criminal controlled by the game or another player.
Each criminal gradually reveals his own plan with special cards that trigger different effects and threats that pose different challenges to the heroes in different and famous places. The heroes must carefully select the cards from their unique decks, which not only offer different actions and superpowers, but also combine with the actions of other heroes to do the impossible. Create your story, unite your powers and save the world!
The basic feature is the same as Marvel United, but here we find some news:
Antiheroes (purple miniatures) that can be used as both heroes and criminals (e.g. Mystique and Magneto)
A mechanic that delays or anticipates the criminal's round (slow/fast).
A new super villain mode for competitive games and up to 5 players! One embodies the criminal against the other heroes, and each has assigned certain cards (superhero cards and super villain cards).
The criminal always begins, whose actions are managed from the deck of the top floor: depending on which card is caught and placed as the beginning of the story, the criminal can move from one place to another and apply effects that harm the hero in various ways (so-called BAM effect). or other malicious and/or civilians even in adjacent locations. The heroes, on the other hand, try to defeat the super villain to win the game! However, in order to inflict direct damage to the criminal, the heroes must first complete at least 2 of the 3 available missions that involve protecting the civilian population and/or defeat of the evil. After fishing from his deck, the player adds a card to the story that determines what actions he can perform: the actions can be attack, movement, or intervention to save a civilian or prevent a threat. There are also wild actions and some cards with different special effects for each hero. Each time 3 hero cards of the story have been added and solved, 1 new Supreme Plan card is pulled out of the deck, added and solved at the end of the story. After completing the first mission, the criminal will be under pressure and play his row after just 2 hero cards! By completing the second mission, the heroes can attack the criminal directly. The heroes are not obliged to finish the third mission as well, because if they can remove all health signs from the criminal card, they have won the game! If the criminal instead meets the conditions of the Nephastastic plot described on his card, when he runs out of cards in his Supreme Deck, or when a player starts his round without cards in his hand and in his hero deck, the game ends and the players are defeated!
Attractive design.
Simple rules and fast games.
Contents: 6 hero figures, 2 anti-hero figures, 2 crime figures, 96 hero cards, 4 crime cards, 48 Supreme Plan cards, 24 threat cards, 12 superscript cards, 8 superhero cards, 8 locations, 1 mission guide, 4 mission cards, 3 cards challenge, 15 4 markers, 1 crime 1 twinwinwinwinRegulations.